



Reward Table
Units
The Demolisher

Yea, thats right bitches, mother fucking armored crane with a spikey wrecking ball. This thing is a ground units nightmare, with 3 brutal attacks I will certainly be picking this beast up for the boss strike.
Attack 1: Wrecking Ball Swing
Damage Type: Melee
Range: 1-17
Line of Fire: Precise (Fixed Position
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: -30% vs Solider and 50% vs Tanks
Damage: (Rank 1: 43-58) (Rank 9: 167-226)
Can not damage Air or LTA
Attack 2: Wrecking Ball Drop
Damage Type: Explosive
Range: 1-18
Line of Fire: Precise
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: 5%-25% vs. Soldiers and 55% vs. Vehicles + rank bonus
Damage: (Rank 1: 41-55) (Rank 9: 159 - 214)
Can not damage Air or LTA
Attack 3: Wrecking Ball Earthquake
Damage Type: Melee
Range: 1-25
Line of Fire: Indirect
Cooldown: 6 Rounds
Base Crit: 45% and 145% vs Defenses
Damage: (Rank 1: 132-198) (Rank 9: 514 - 772)
Can only damage defenses
UH-1B SkyRaptor

A tier 7 reward for tier 3, what else is there to say? Well other than this unit is poised to be a support/attack helicopter. It also has worse than average base defense against
and
damage.
Damage Type: Melee
Range: 1-17
Line of Fire: Precise (Fixed Position
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: -30% vs Solider and 50% vs Tanks
Damage: (Rank 1: 43-58) (Rank 9: 167-226)
Can not damage Air or LTA
Attack 2: Wrecking Ball Drop
Damage Type: Explosive
Range: 1-18
Line of Fire: Precise
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: 5%-25% vs. Soldiers and 55% vs. Vehicles + rank bonus
Damage: (Rank 1: 41-55) (Rank 9: 159 - 214)
Can not damage Air or LTA
Attack 3: Wrecking Ball Earthquake
Damage Type: Melee
Range: 1-25
Line of Fire: Indirect
Cooldown: 6 Rounds
Base Crit: 45% and 145% vs Defenses
Damage: (Rank 1: 132-198) (Rank 9: 514 - 772)
Can only damage defenses
UH-1B SkyRaptor

A tier 7 reward for tier 3, what else is there to say? Well other than this unit is poised to be a support/attack helicopter. It also has worse than average base defense against


Attack 1: Machine Gun
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 15%
Damage: (Rank 1: 27-33 x 4) (Rank 9: 89-108 x 4)
Can ONLY damage Air or LTA
Attack 2: Stinging Gas / Nerve Gas
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 0
Cooldown: 6 Rounds (5 Round Prep)
Base Crit: 0%
Damage: (Rank 1: 14-17) (Rank 9: 46 - 56)
Can only damage Soliders, Snipers, Critters, and Civilians
Notes: While on paper this seems like a bad attack, in practice it is not. It has the ability to cover the whole board in a fire effect or stun effect.
Attack 3: Shrapnel Bomb
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 4 Rounds (2 Round Prep)
Base Crit: 0%
Damage: (Rank 4: 50-61 x 2) (Rank 9: 75-92 x 2)
Can not damage Air or LTA
Tier 7 (C17 Winged Mammoth) and 10 (B10-C Boar 2) Rewards will be published tomorrow!
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 15%
Damage: (Rank 1: 27-33 x 4) (Rank 9: 89-108 x 4)
Can ONLY damage Air or LTA
Attack 2: Stinging Gas / Nerve Gas
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 0
Cooldown: 6 Rounds (5 Round Prep)
Base Crit: 0%
Damage: (Rank 1: 14-17) (Rank 9: 46 - 56)
Can only damage Soliders, Snipers, Critters, and Civilians
Notes: While on paper this seems like a bad attack, in practice it is not. It has the ability to cover the whole board in a fire effect or stun effect.
Attack 3: Shrapnel Bomb
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 4 Rounds (2 Round Prep)
Base Crit: 0%
Damage: (Rank 4: 50-61 x 2) (Rank 9: 75-92 x 2)
Can not damage Air or LTA
Tier 7 (C17 Winged Mammoth) and 10 (B10-C Boar 2) Rewards will be published tomorrow!
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