The Golden Nanopod: Battle Nations News
Wednesday, June 4, 2014
Why the delay of Content?
Sorry guys that I haven't been updating the blog. Its finals for me and the final weeks of school have left no time for Battle Nations or really any gaming at all. I hope to have new Youtube and Blogger content out by next week once I have more free time. Thanks - Shockupman
Friday, May 9, 2014
Unit Review: Weapon Technician
Yay, new Nanopod unit! (said nobody ever). Well the monthly premium unit is here and its certainly a strange one. This unit will be our first look into the DoTs Shatter and Flammable.
Weapon Technician

Stats
Blocking: Partial
Immunity: Acid, Fire, Freeze
HP Defenses:
- 85% Against Piercing
- 85% Against Explosive
- 505 Against Fire
- 85% Against Freeze
Health: (Rank 1: 125) (Rank 8: 355)
Bravery: (Rank 1: 25) (Rank 8: 60)
Defense: (Rank 1: 40) (Rank 8: 65)
Dodge: (Rank 1: 10) (Rank 8: 35)
Attack 1: Explosive AMP
Damage Type: Explosive
Range: 1-4
Line of Fire: Direct
Ammo Used: 1
Cooldown: 1 Rounds
Base Crit: 5%
Effects: Flammable (See bottom of article)
Damage: (Rank 1: 17-23) (Rank 9: 66-89)
This attack can damage all units
Attack 2: Shatter AMP
Damage Type: Crushing
Range: 1-4
Line of Fire: Direct
Ammo Used: 1
Cooldown: 1 Rounds
Base Crit: 5%
Effect: Shatter (See bottom of article)
Damage: (Rank 1: 17-23) (Rank 9: 66-89)
This attack can damage all units
Shatter and Flammable makes units effected more vulnerable to certain attcks. A vehicle that is effect by shatter will take 2X the amount of crushing damage. And units effected by Flammable will take more fire damage. This unit DOES effect the Ancient Sentinel so your units can do more damage to it. This will also make the Demolisher a decent crushing unit for once.
Weapon Technician

Stats
Blocking: Partial
Immunity: Acid, Fire, Freeze
HP Defenses:
- 85% Against Piercing
- 85% Against Explosive
- 505 Against Fire
- 85% Against Freeze
Health: (Rank 1: 125) (Rank 8: 355)
Bravery: (Rank 1: 25) (Rank 8: 60)
Defense: (Rank 1: 40) (Rank 8: 65)
Dodge: (Rank 1: 10) (Rank 8: 35)
Attack 1: Explosive AMP
Damage Type: Explosive
Range: 1-4
Line of Fire: Direct
Ammo Used: 1
Cooldown: 1 Rounds
Base Crit: 5%
Effects: Flammable (See bottom of article)
Damage: (Rank 1: 17-23) (Rank 9: 66-89)
This attack can damage all units
Attack 2: Shatter AMP
Damage Type: Crushing
Range: 1-4
Line of Fire: Direct
Ammo Used: 1
Cooldown: 1 Rounds
Base Crit: 5%
Effect: Shatter (See bottom of article)
Damage: (Rank 1: 17-23) (Rank 9: 66-89)
This attack can damage all units
Shatter and Flammable makes units effected more vulnerable to certain attcks. A vehicle that is effect by shatter will take 2X the amount of crushing damage. And units effected by Flammable will take more fire damage. This unit DOES effect the Ancient Sentinel so your units can do more damage to it. This will also make the Demolisher a decent crushing unit for once.
Thursday, May 8, 2014
Developer Q&A
Can you guys keep us even a little informed about what you are working on and what or when we can expect updates and new content?
It's not always easy when many things are in the pipeline but we will try!
For example, are you still working on the guild store, strategist etc. roles or did you give up on that?
Yes, these are in the works. There’s a lot that needs to go into making these work with the game interface, so you’ll see it looking a lot nicer, and improvements to the HUD, before the features you mention come out.
Are you working on new missions? New units?
Always! The biggest deal is the next level update, planned for early summer.
Any changes we can expect to base maps? Expansion? New features? It's getting really crowded and even being able to clear unusable terrain would help.
We’ve listened, and are working on the best way for this to be improved in the game.
Are you working on water units or is that a pipe dream?
We all want to bring the battle to the sea too, and get something done hopefully by later this year.
It's not always easy when many things are in the pipeline but we will try!
For example, are you still working on the guild store, strategist etc. roles or did you give up on that?
Yes, these are in the works. There’s a lot that needs to go into making these work with the game interface, so you’ll see it looking a lot nicer, and improvements to the HUD, before the features you mention come out.
Are you working on new missions? New units?
Always! The biggest deal is the next level update, planned for early summer.
Any changes we can expect to base maps? Expansion? New features? It's getting really crowded and even being able to clear unusable terrain would help.
We’ve listened, and are working on the best way for this to be improved in the game.
Are you working on water units or is that a pipe dream?
We all want to bring the battle to the sea too, and get something done hopefully by later this year.
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What suggestions have you taken into consideration that shows us you are listening?
We’re continuing to refine the events, which have helped to get the Guilds features we’ve introduced into good shape. The team reads the forums, and we meet with the mods on the daily.
Any WAR features we can expect in the near future, or distant future?
We can only tell you lots of things are in progress on this front!
Any major changes to enhance gameplay now that BS and mini invasions are pretty standard? Can you come up with a way to make those of us with all these extra SV units feel like they are useful?
Yes, we’ve got some new features coming that will allow for new kinds of events. The future is bright.
What suggestions have you taken into consideration that shows us you are listening?
We’re continuing to refine the events, which have helped to get the Guilds features we’ve introduced into good shape. The team reads the forums, and we meet with the mods on the daily.
Any WAR features we can expect in the near future, or distant future?
We can only tell you lots of things are in progress on this front!
Any major changes to enhance gameplay now that BS and mini invasions are pretty standard? Can you come up with a way to make those of us with all these extra SV units feel like they are useful?
Yes, we’ve got some new features coming that will allow for new kinds of events. The future is bright.
Tuesday, April 29, 2014
Boss Strike #9 Units and Rewards pt. 2
So the boss strike is finally over, and my guild managed to get to tier 9 which means I have a good review for the C-17 Mammoth but no hands on review for the B-10C Boar 2.
C-17 Mammoth

C-17 Mammoth

Attack 1: Parachuter
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 5%, 35% Vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 15-25 x 3) (Rank 9: 49-82 x 3)
Can Damage all Units
Attack 2: Incendiary Burst Rounds
Damage Type: Piercing
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 0%
Armor Piercing: 25%
Effects: 60% Fire for 2 Turns
Damage: (Rank 1: 16-22 x 3) (Rank 9: 52 - 72 x 3)
Can Damage all Units
Attack 3: Napalm "Rise and Shine"
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 6 Rounds
Base Crit: 5%, 35% vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 13-27) (Rank 9: 42-89)
Can not damage Air or LTA
My Opinion
For a tier 7 reward, decent. The quick reload times on the burst rounds and paratrooper are good for mainly infantry battles. This machine struggles against tanks and armor. Personally I found that the Napalm strike is a bit weak and could be buffed for the splash.
B10-C Boar 2

The corrosive rounds have slightly lower max damage and 5% less armour piercing than the B10 Wild Boar's Armor Piercing Shots. However, it makes up for it with Poison DoT that allows it higher max damage against most enemies in practice.
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 5%, 35% Vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 15-25 x 3) (Rank 9: 49-82 x 3)
Can Damage all Units
Attack 2: Incendiary Burst Rounds
Damage Type: Piercing
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 0%
Armor Piercing: 25%
Effects: 60% Fire for 2 Turns
Damage: (Rank 1: 16-22 x 3) (Rank 9: 52 - 72 x 3)
Can Damage all Units
Attack 3: Napalm "Rise and Shine"
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 6 Rounds
Base Crit: 5%, 35% vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 13-27) (Rank 9: 42-89)
Can not damage Air or LTA
My Opinion
For a tier 7 reward, decent. The quick reload times on the burst rounds and paratrooper are good for mainly infantry battles. This machine struggles against tanks and armor. Personally I found that the Napalm strike is a bit weak and could be buffed for the splash.
B10-C Boar 2

The corrosive rounds have slightly lower max damage and 5% less armour piercing than the B10 Wild Boar's Armor Piercing Shots. However, it makes up for it with Poison DoT that allows it higher max damage against most enemies in practice.
Attack 1: Armor Piercing Shots
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 4
Cooldown: 6 Rounds
Base Crit: 10%, 0% vs Soldiers, and 30% vs Vehicles
Armor Piercing: 80%
Effects: 75% Poison for 2 Turns
Damage: (Rank 1: 25-37 x 4) (Rank 9: 92-136 x 4)
Can not damage Air or LTA
Attack 2: Incendiary Shots (Nanopods Only)
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 4
Cooldown: 6 Rounds
Prep Time: 1 Round
Base Crit: 5%, -5% vs Soldiers, and 15% vs Vehicles
Armor Piercing: 80%
Effects: 30% Poison for 2 Turns
Damage: (Rank 5: 70-103 x 4) (Rank 9: 92-136 x 4)
Can not damage Air or LTA
Attack 3: Aircraft Auto-Attack
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 6 Rounds
Base Crit: 5%, 35% vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 13-27) (Rank 9: 42-89)
Can ONLY damage Air or LTA
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 4
Cooldown: 6 Rounds
Base Crit: 10%, 0% vs Soldiers, and 30% vs Vehicles
Armor Piercing: 80%
Effects: 75% Poison for 2 Turns
Damage: (Rank 1: 25-37 x 4) (Rank 9: 92-136 x 4)
Can not damage Air or LTA
Attack 2: Incendiary Shots (Nanopods Only)
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 4
Cooldown: 6 Rounds
Prep Time: 1 Round
Base Crit: 5%, -5% vs Soldiers, and 15% vs Vehicles
Armor Piercing: 80%
Effects: 30% Poison for 2 Turns
Damage: (Rank 5: 70-103 x 4) (Rank 9: 92-136 x 4)
Can not damage Air or LTA
Attack 3: Aircraft Auto-Attack
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 6 Rounds
Base Crit: 5%, 35% vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 13-27) (Rank 9: 42-89)
Can ONLY damage Air or LTA
Wednesday, April 23, 2014
Boss Strike #9 Units and Rewards pt. 1




Reward Table
Units
The Demolisher

Yea, thats right bitches, mother fucking armored crane with a spikey wrecking ball. This thing is a ground units nightmare, with 3 brutal attacks I will certainly be picking this beast up for the boss strike.
Attack 1: Wrecking Ball Swing
Damage Type: Melee
Range: 1-17
Line of Fire: Precise (Fixed Position
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: -30% vs Solider and 50% vs Tanks
Damage: (Rank 1: 43-58) (Rank 9: 167-226)
Can not damage Air or LTA
Attack 2: Wrecking Ball Drop
Damage Type: Explosive
Range: 1-18
Line of Fire: Precise
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: 5%-25% vs. Soldiers and 55% vs. Vehicles + rank bonus
Damage: (Rank 1: 41-55) (Rank 9: 159 - 214)
Can not damage Air or LTA
Attack 3: Wrecking Ball Earthquake
Damage Type: Melee
Range: 1-25
Line of Fire: Indirect
Cooldown: 6 Rounds
Base Crit: 45% and 145% vs Defenses
Damage: (Rank 1: 132-198) (Rank 9: 514 - 772)
Can only damage defenses
UH-1B SkyRaptor

A tier 7 reward for tier 3, what else is there to say? Well other than this unit is poised to be a support/attack helicopter. It also has worse than average base defense against
and
damage.
Damage Type: Melee
Range: 1-17
Line of Fire: Precise (Fixed Position
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: -30% vs Solider and 50% vs Tanks
Damage: (Rank 1: 43-58) (Rank 9: 167-226)
Can not damage Air or LTA
Attack 2: Wrecking Ball Drop
Damage Type: Explosive
Range: 1-18
Line of Fire: Precise
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: 5%-25% vs. Soldiers and 55% vs. Vehicles + rank bonus
Damage: (Rank 1: 41-55) (Rank 9: 159 - 214)
Can not damage Air or LTA
Attack 3: Wrecking Ball Earthquake
Damage Type: Melee
Range: 1-25
Line of Fire: Indirect
Cooldown: 6 Rounds
Base Crit: 45% and 145% vs Defenses
Damage: (Rank 1: 132-198) (Rank 9: 514 - 772)
Can only damage defenses
UH-1B SkyRaptor

A tier 7 reward for tier 3, what else is there to say? Well other than this unit is poised to be a support/attack helicopter. It also has worse than average base defense against


Attack 1: Machine Gun
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 15%
Damage: (Rank 1: 27-33 x 4) (Rank 9: 89-108 x 4)
Can ONLY damage Air or LTA
Attack 2: Stinging Gas / Nerve Gas
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 0
Cooldown: 6 Rounds (5 Round Prep)
Base Crit: 0%
Damage: (Rank 1: 14-17) (Rank 9: 46 - 56)
Can only damage Soliders, Snipers, Critters, and Civilians
Notes: While on paper this seems like a bad attack, in practice it is not. It has the ability to cover the whole board in a fire effect or stun effect.
Attack 3: Shrapnel Bomb
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 4 Rounds (2 Round Prep)
Base Crit: 0%
Damage: (Rank 4: 50-61 x 2) (Rank 9: 75-92 x 2)
Can not damage Air or LTA
Tier 7 (C17 Winged Mammoth) and 10 (B10-C Boar 2) Rewards will be published tomorrow!
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 15%
Damage: (Rank 1: 27-33 x 4) (Rank 9: 89-108 x 4)
Can ONLY damage Air or LTA
Attack 2: Stinging Gas / Nerve Gas
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 0
Cooldown: 6 Rounds (5 Round Prep)
Base Crit: 0%
Damage: (Rank 1: 14-17) (Rank 9: 46 - 56)
Can only damage Soliders, Snipers, Critters, and Civilians
Notes: While on paper this seems like a bad attack, in practice it is not. It has the ability to cover the whole board in a fire effect or stun effect.
Attack 3: Shrapnel Bomb
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 4 Rounds (2 Round Prep)
Base Crit: 0%
Damage: (Rank 4: 50-61 x 2) (Rank 9: 75-92 x 2)
Can not damage Air or LTA
Tier 7 (C17 Winged Mammoth) and 10 (B10-C Boar 2) Rewards will be published tomorrow!
Wednesday, April 9, 2014
Unit Review: Tank Crusher
Tank Crusher

Stats
Blocking: Blocking
Immunity: None
HP Defenses:
- 75% Against Piercing
- 50% Against Crushing
- 75% Against Explosive
- 85% Against Freeze
Armor Defenses:
- 65% Against Piercing
- 75% Against Fire
- 85% Against Freeze
Health: (Rank 1: 125) (Rank 8: 320)
Armor: (Rank 1: 100) (Rank 8: 300)
Bravery: (Rank 1: 25) (Rank 8: 60)
Defense: (Rank 1: 25) (Rank 8: 50)
Dodge: (Rank 1: 10) (Rank 8: 35)
Attack 1: Vehcile Crush
Damage Type: Explosive
Range: 1-2
Line of Fire: Precise
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 65% vs Vehicles
Damage: (Rank 1: 50-62) (Rank 9: 185-229)
This attack can only damage Vehicles and Tanks
Attack 2: 21 Ton Collision

Range: 1-3
Line of Fire: Precise
Ammo Used: 1
Cooldown: 4 Rounds
Base Crit: 105% vs Vehicles
Damage: (Rank 1: 47-63) (Rank 9: 173-223)
Can damage all except LTA and Air
Attack 3: Rocket Assault
Damage Type: Explosive
Range: 1-3
Line of Fire: Precise
Cooldown: 5 Rounds
Base Crit: 50% vs Vehicles
Damage: (Rank 1: 16-32 x 3) (Rank 9: 59-118 x 3)
Can damage all units
My Opinion: A fairly decent vehicle killer. This unit will be good for PvP or agianst bosses with mostly vehicle lineups. Having 1 or 2 of these around will help lower players beat the Silver Wolves and other rebel groups without the need of a L. Mammoth or L. Boar.

Monday, March 31, 2014
Boss Strike #8 Reward Units: RS17 Shadowwasp
For the 8th boss strike we have 3 new air units as rewards for tier 3, 7, and 10. All 3 of them all look pretty decent but I will be going into each ones stats separately. This unit is the tier 10 reward for this Boss Strike.
RS17 Shadowwasp

Stats
Blocking: None
Immunity: Freeze and Stun
HP Defenses:
- 75% Against Standard Ammo
- 75% Against Melee
- 130% Against Explosive
- 65% Against Fire
- 75% Against Ice
Armor Defenses:
- 65% Against Standard Ammo
- 65% Against Melee
- 150% Against Explosives
- 50% Against Fire
- 75% Against Ice
Health: (Rank 1: 100) (Rank 9: 310)
Armor: (Rank 1: 0) (Rank 9: 105)
Bravery: (Rank 1: 30) (Rank 9: 55)
Defense: (Rank 1: 30) (Rank 9: 85)
Dodge: (Rank 1: 20) (Rank 9: 75)

Attack 1: Forked Shock
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 4 Rounds
Base Crit: 5% + 20% vs Tanks
Damage: (Rank 1: 20-30) (Rank 9: 78-117)
Bonus: 30% Stun on target for 3 turns.
Can damage all units
Notes: This maneuver can not be moved but once this unit is upgraded it is a good damage output in high areas.
Attack 2: Bolt Burst
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 5% + 25% vs Tanks
Bonus: 25% Armour Piercing
Damage: (Rank 1: 25-31) (Rank 9: 97 - 120)
Can damage all units
Notes: A recent attack for quick damage when you don't want to waste a higher power attack. Actually a decent attack when used in combat.
Attack 3: Shockwave
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Cooldown: 7 Rounds
Base Crit:25% vs Vehicles
Damage: (Rank 1: 26-36) (Rank 9: 101 - 140)
Can not damage Air or LTA
Notes: Holy shit. I tested this attack at rank 9 and it absolutely dominates. With a crit and full damage spread this attack can wipe the board in just a few turns. Also, the sound file for this attack is boss.
My Opinion: A very cool and powerful unit. Its a bit frail at its lowers levels but once it hits about rank 7 it can dominate the battlefield from the back. The RS17 suffers from a weakness to explosives so make sure you have a good blocking unit on hand or take out explosive units first. On top of performance this unit has a cool look and awesome sound effects for its attacks.
RS17 Shadowwasp

Stats
Blocking: None
Immunity: Freeze and Stun
HP Defenses:
- 75% Against Standard Ammo
- 75% Against Melee
- 130% Against Explosive
- 65% Against Fire
- 75% Against Ice
Armor Defenses:
- 65% Against Standard Ammo
- 65% Against Melee
- 150% Against Explosives
- 50% Against Fire
- 75% Against Ice
Health: (Rank 1: 100) (Rank 9: 310)
Armor: (Rank 1: 0) (Rank 9: 105)
Bravery: (Rank 1: 30) (Rank 9: 55)
Defense: (Rank 1: 30) (Rank 9: 85)
Dodge: (Rank 1: 20) (Rank 9: 75)

Attack 1: Forked Shock
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 4 Rounds
Base Crit: 5% + 20% vs Tanks
Damage: (Rank 1: 20-30) (Rank 9: 78-117)
Bonus: 30% Stun on target for 3 turns.
Can damage all units
Notes: This maneuver can not be moved but once this unit is upgraded it is a good damage output in high areas.
Attack 2: Bolt Burst

Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 5% + 25% vs Tanks
Bonus: 25% Armour Piercing
Damage: (Rank 1: 25-31) (Rank 9: 97 - 120)
Can damage all units
Notes: A recent attack for quick damage when you don't want to waste a higher power attack. Actually a decent attack when used in combat.
Attack 3: Shockwave

Range: 1-5
Line of Fire: Indirect
Cooldown: 7 Rounds
Base Crit:25% vs Vehicles
Damage: (Rank 1: 26-36) (Rank 9: 101 - 140)
Can not damage Air or LTA
Notes: Holy shit. I tested this attack at rank 9 and it absolutely dominates. With a crit and full damage spread this attack can wipe the board in just a few turns. Also, the sound file for this attack is boss.
My Opinion: A very cool and powerful unit. Its a bit frail at its lowers levels but once it hits about rank 7 it can dominate the battlefield from the back. The RS17 suffers from a weakness to explosives so make sure you have a good blocking unit on hand or take out explosive units first. On top of performance this unit has a cool look and awesome sound effects for its attacks.
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