Tuesday, April 29, 2014

Boss Strike #9 Units and Rewards pt. 2

So the boss strike is finally over, and my guild managed to get to tier 9 which means I have a good review for the C-17 Mammoth but no hands on review for the B-10C Boar 2.

C-17 Mammoth


Attack 1: Parachuter
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds 
Base Crit: 5%, 35% Vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 15-25 x 3) (Rank 9: 49-82 x 3)
Can Damage all Units

Attack 2: Incendiary Burst Rounds
Damage Type: Piercing
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds
Base Crit: 0%
Armor Piercing: 25%
Effects: 60% Fire for 2 Turns
Damage: (Rank 1: 16-22 x 3) (Rank 9: 52 - 72 x 3)
Can Damage all Units

Attack 3: Napalm "Rise and Shine"
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 6 Rounds
Base Crit: 5%, 35% vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 13-27) (Rank 9: 42-89)
Can not damage Air or LTA

My Opinion
For a tier 7 reward, decent. The quick reload times on the burst rounds and paratrooper are good for mainly infantry battles. This machine struggles against tanks and armor. Personally I found that the Napalm strike is a bit weak and could be buffed for the splash.

B10-C Boar 2


The corrosive rounds have slightly lower max damage and 5% less armour piercing than the B10 Wild Boar's Armor Piercing Shots. However, it makes up for it with Poison DoT that allows it higher max damage against most enemies in practice.
Attack 1: Armor Piercing Shots
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 4
Cooldown: 6 Rounds 
Base Crit: 10%, 0% vs Soldiers, and 30% vs Vehicles
Armor Piercing: 80%
Effects: 75% Poison for 2 Turns
Damage: (Rank 1: 25-37 x 4) (Rank 9: 92-136 x 4)
Can not damage Air or LTA

Attack 2: Incendiary Shots  (Nanopods Only)
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 4
Cooldown: 6 Rounds
Prep Time: 1 Round 
Base Crit: 5%, -5% vs Soldiers, and 15% vs Vehicles
Armor Piercing: 80%
Effects: 30% Poison for 2 Turns
Damage: (Rank 5: 70-103 x 4) (Rank 9: 92-136 x 4)
Can not damage Air or LTA

Attack 3: Aircraft Auto-Attack
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 6 Rounds
Base Crit: 5%, 35% vs Critters, and 35% vs Soldiers
Damage: (Rank 1: 13-27) (Rank 9: 42-89)
Can ONLY damage Air or LTA

Wednesday, April 23, 2014

Boss Strike #9 Units and Rewards pt. 1

      
Here we go, Boss Strike #9 against Sgt. Ludlow (hey that rhymed!). This battle will be against rebel units so expect to need anti-air and ground units. Sgt Ludlows bio shows him as a mainly ground force focused boss with strong concrete walls for front line defense. The rewards are looking pretty good for this one, and the new Nanopod unit, the Demolisher, should be pretty good for this boss strike.

Reward Table
TierRewardsPoints awardedPoints to earnTotal points
1Resource-steel 3,000Resource-concrete 1,000 → BSPoints 3005,5005,500
2Resource-skull 15Resource-concrete 1,000 → BSPoints 35024,40029,900
3UH-1B SkyRaptorResource-concrete 1,000 → BSPoints 40077,500107,400
4Resource-tooth 30Resource-concrete 1,000 → BSPoints 450201,500308,900
5Resource-nanopod 45Resource-concrete 1,000 → BSPoints 500421,400730,300
6Resource-bars 40Resource-concrete 1,000 → BSPoints 550767,7001,498,000
7C17 Winged MammothResource-concrete 1,000 → BSPoints 6001,192,1002,690,100
8Resource-laurels 20Resource-concrete 1,000 → BSPoints 7001,789,9004,480,000
9Resource-nanopod 90Resource-concrete 1,000 → BSPoints 8003,272,5007,752,500
10B10-C Boar IIResource-concrete 1,000 → BSPoints 1,0006,707,80014,460,300
11B10-C Boar IIResource-concrete 1,000 → BSPoints 1,00013,415,60027,875,900
12B10-C Boar IIResource-concrete 1,000 → BSPoints 1,00026,831,20054,707,100

Units

The Demolisher


Yea, thats right bitches, mother fucking armored crane with a spikey wrecking ball. This thing is a ground units nightmare, with 3 brutal attacks I will certainly be picking this beast up for the boss strike.

Attack 1: Wrecking Ball Swing
Damage Type: Melee
Range: 1-17
Line of Fire: Precise (Fixed Position
Ammo Used: NA
Cooldown: 4 Rounds 
Base Crit: -30% vs Solider and 50% vs Tanks
Damage: (Rank 1: 43-58) (Rank 9: 167-226)
Can not damage Air or LTA

Attack 2: Wrecking Ball Drop
Damage Type: Explosive
Range: 1-18
Line of Fire: Precise
Ammo Used: NA
Cooldown: 4 Rounds
Base Crit: 5%-25% vs. Soldiers and 55% vs. Vehicles + rank bonus
Damage: (Rank 1: 41-55) (Rank 9: 159 - 214)
Can not damage Air or LTA

Attack 3: Wrecking Ball Earthquake
Damage Type: Melee
Range: 1-25
Line of Fire: Indirect
Cooldown: 6 Rounds
Base Crit: 45% and 145% vs Defenses
Damage: (Rank 1: 132-198) (Rank 9: 514 - 772)
Can only damage defenses


UH-1B SkyRaptor


A tier 7 reward for tier 3, what else is there to say? Well other than this unit is poised to be a support/attack helicopter. It also has worse than average base defense against and damage.

Attack 1: Machine Gun
Damage Type: Piercing
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 2 Rounds 
Base Crit: 15%
Damage: (Rank 1: 27-33 x 4) (Rank 9: 89-108 x 4)
Can ONLY damage Air or LTA

Attack 2: Stinging Gas / Nerve Gas
Damage Type: Fire
Range: 1-5
Line of Fire: Indirect
Ammo Used: 0
Cooldown: 6 Rounds (5 Round Prep)
Base Crit: 0%
Damage: (Rank 1: 14-17) (Rank 9: 46 - 56)
Can only damage Soliders, Snipers, Critters, and Civilians
Notes: While on paper this seems like a bad attack, in practice it is not. It has the ability to cover the whole board in a fire effect or stun effect.

Attack 3: Shrapnel Bomb
Damage Type: Explosive
Range: 1-5
Line of Fire: Indirect
Ammo Used: 1
Cooldown: 4 Rounds (2 Round Prep)
Base Crit: 0%
Damage: (Rank 4: 50-61 x 2) (Rank 9: 75-92 x 2)
Can not damage Air or LTA

Tier 7 (C17 Winged Mammoth) and 10 (B10-C Boar 2) Rewards will be published tomorrow!

Wednesday, April 9, 2014

Unit Review: Tank Crusher

This unit was found in the APK of the recent update. It is most likely a unit for the wait in between the Boss Strikes. A solid vehicle for players without a Legendary Mammoth or Legendary Boar. Might be worth it to buy one for a lower level player.

Tank Crusher



Stats

Blocking: Blocking
Immunity: None
HP Defenses: 
- 75% Against Piercing
- 50% Against Crushing
- 75% Against Explosive
- 85% Against Freeze
Armor Defenses:
- 65% Against Piercing
- 75% Against Fire
- 85% Against Freeze
Health: (Rank 1: 125) (Rank 8: 320)
Armor: (Rank 1: 100) (Rank 8: 300)
Bravery: (Rank 1: 25) (Rank 8: 60)
Defense: (Rank 1: 25) (Rank 8: 50)
Dodge: (Rank 1: 10) (Rank 8: 35)


Attack 1: Vehcile Crush
Damage Type: Explosive
Range: 1-2
Line of Fire: Precise
Ammo Used: 1
Cooldown: 2 Rounds 
Base Crit: 65% vs Vehicles
Damage: (Rank 1: 50-62) (Rank 9: 185-229)
This attack can only damage Vehicles and Tanks

Attack 2: 21 Ton Collision
Damage Type: Crushing
Range: 1-3
Line of Fire: Precise
Ammo Used: 1
Cooldown: 4 Rounds
Base Crit: 105% vs Vehicles
Damage: (Rank 1: 47-63) (Rank 9: 173-223)
Can damage all except LTA and Air

Attack 3: Rocket Assault
Damage Type: Explosive
Range: 1-3
Line of Fire: Precise
Cooldown: 5 Rounds
Base Crit: 50% vs Vehicles
Damage: (Rank 1: 16-32 x 3) (Rank 9: 59-118 x 3)
Can damage all units

My Opinion: A fairly decent vehicle killer. This unit will be good for PvP or agianst bosses with mostly vehicle lineups. Having 1 or 2 of these around will help lower players beat the Silver Wolves and other rebel groups without the need of a L. Mammoth or L. Boar.